THREE- DIMENSIONAL MODEL WITH AUGMENTED REALITY FOR THE PROMOTION OF THE MAYA CULTURE

Applications with augmented reality create user experiences. The objective of this qualitative research was to develop a mobile application of a three-dimensional model with augmented reality for the tourist promotion of the Mayan culture, measuring good development practices through standards befor...

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সংরক্ষণ করুন:
গ্রন্থ-পঞ্জীর বিবরন
প্রধান লেখক: Sánchez Izquierdo, Omar, Vidal Turrubiates, Laura Beatriz, Santiago León, Wendi Matilde
বিন্যাস: Online
ভাষা:spa
প্রকাশিত: Universida de Sonora 2021
অনলাইন ব্যবহার করুন:https://epistemus.unison.mx/index.php/epistemus/article/view/177
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spelling oai:http:--epistemus.unison.mx:article-1772023-06-14T01:04:22Z THREE- DIMENSIONAL MODEL WITH AUGMENTED REALITY FOR THE PROMOTION OF THE MAYA CULTURE MODELO TRIDIMENSIONAL CON REALIDAD AUMENTADA PARA LA PROMOCIÓN DE LA CULTURA MAYA. Sánchez Izquierdo, Omar Vidal Turrubiates, Laura Beatriz Santiago León, Wendi Matilde Three-dimensional structures augmented reality software quality Chontal Maya culture cultural and historical heritage Estructuras tridimensionales realidad aumentada calidad de software cultura Maya Chontal patrimonio cultural e histórico Applications with augmented reality create user experiences. The objective of this qualitative research was to develop a mobile application of a three-dimensional model with augmented reality for the tourist promotion of the Mayan culture, measuring good development practices through standards before the final product. The application is based on the creation of three-dimensional models with augmented reality of the Mayan monumental structures Chontales VI, VII, and VIII, of the Archaeological Zone of Comalcalco, Tabasco in Mexico. The methodological process began with the photographic and historical exploratory survey, for the conversion of three-dimensional pieces, digital restoration techniques were applied to evaluate the application through the ISO / IEC 25000 SQuaRE standard. The quality evaluation used established techniques when testing the experimental prototype, through statistical methods, an analysis of percentage data was developed to understand the results of the tests. Las aplicaciones con realidad aumentada crean experiencias al usuario. El objetivo de esta investigación de corte cualitativo fue desarrollar una aplicación móvil de un modelo tridimensional con realidad aumentada para la promoción turística de la cultura Maya, midiendo las buenas prácticas de desarrollo mediante estándares antes del producto final. La aplicación se basa en la creación de modelos tridimensionales con realidad aumentada de las estructuras monumentales Mayas Chontales VI, VII, y VIII, de la Zona Arqueológica de Comalcalco, Tabasco en México. El proceso metodológico inició con el levantamiento exploratorio fotográfico e histórico, para la conversión de piezas tridimensional, se aplicaron técnicas de restauración digital para evaluar la aplicación a través la norma ISO/IEC 25000 SQuaRE. La evaluación de la calidad empleó técnicas establecidas al realizar pruebas del prototipo experimental, a través de métodos estadísticos se elaboró un análisis de datos porcentuales para la comprensión de los resultados de las pruebas. Universida de Sonora 2021-11-23 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion CienTecYSoc CienTecYSoc application/pdf text/xml https://epistemus.unison.mx/index.php/epistemus/article/view/177 10.36790/epistemus.v15i30.177 EPISTEMUS; Vol. 15 No. 30 (2021): Issue 30; 65-74 EPISTEMUS; Vol. 15 Núm. 30 (2021): Revista No. 30; 65-74 2007-8196 2007-4530 spa https://epistemus.unison.mx/index.php/epistemus/article/view/177/242 https://epistemus.unison.mx/index.php/epistemus/article/view/177/206 Derechos de autor 2021 EPISTEMUS https://creativecommons.org/licenses/by-nc-nd/4.0
institution Epistemus
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language spa
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author Sánchez Izquierdo, Omar
Vidal Turrubiates, Laura Beatriz
Santiago León, Wendi Matilde
spellingShingle Sánchez Izquierdo, Omar
Vidal Turrubiates, Laura Beatriz
Santiago León, Wendi Matilde
THREE- DIMENSIONAL MODEL WITH AUGMENTED REALITY FOR THE PROMOTION OF THE MAYA CULTURE
author_facet Sánchez Izquierdo, Omar
Vidal Turrubiates, Laura Beatriz
Santiago León, Wendi Matilde
author_sort Sánchez Izquierdo, Omar
title THREE- DIMENSIONAL MODEL WITH AUGMENTED REALITY FOR THE PROMOTION OF THE MAYA CULTURE
title_short THREE- DIMENSIONAL MODEL WITH AUGMENTED REALITY FOR THE PROMOTION OF THE MAYA CULTURE
title_full THREE- DIMENSIONAL MODEL WITH AUGMENTED REALITY FOR THE PROMOTION OF THE MAYA CULTURE
title_fullStr THREE- DIMENSIONAL MODEL WITH AUGMENTED REALITY FOR THE PROMOTION OF THE MAYA CULTURE
title_full_unstemmed THREE- DIMENSIONAL MODEL WITH AUGMENTED REALITY FOR THE PROMOTION OF THE MAYA CULTURE
title_sort three- dimensional model with augmented reality for the promotion of the maya culture
description Applications with augmented reality create user experiences. The objective of this qualitative research was to develop a mobile application of a three-dimensional model with augmented reality for the tourist promotion of the Mayan culture, measuring good development practices through standards before the final product. The application is based on the creation of three-dimensional models with augmented reality of the Mayan monumental structures Chontales VI, VII, and VIII, of the Archaeological Zone of Comalcalco, Tabasco in Mexico. The methodological process began with the photographic and historical exploratory survey, for the conversion of three-dimensional pieces, digital restoration techniques were applied to evaluate the application through the ISO / IEC 25000 SQuaRE standard. The quality evaluation used established techniques when testing the experimental prototype, through statistical methods, an analysis of percentage data was developed to understand the results of the tests.
publisher Universida de Sonora
publishDate 2021
url https://epistemus.unison.mx/index.php/epistemus/article/view/177
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